Roblox Corp. (RBLX)
NYSE · Services-Prepackaged Software · Services · CIK 1315098 · fiscal year ends in Dec
Closing price $53.28 on 28 Oct 2026; 52-week range $35.54 to $133.74.
Key figures
The last twelve months reported, with the latest price and balance sheet.
- Revenue, last twelve months
- $5.7B
- Revenue growth
- 41.3%
- Net income, last twelve months
- -$1.0B
- Earnings per share
- -$1.42
- Gross margin
- 78.9%
- Operating margin
- -20.7%
- Net margin
- -17.6%
- Free cash flow
- $1.6B
- Return on equity
- -658.3%
- Market value
- $38.1B
- Cash
- $991.0M
- Debt
- $1.0B
- Debt to equity
- 6.64
- Shares outstanding
- 714.3M
Financial statements
Revenue, profit and cash flow by fiscal year, each year linked to its annual report.
| Fiscal year | Year end | Revenue | Operating income | Net income | EPS | Free cash flow | Filing |
|---|---|---|---|---|---|---|---|
| FY2025 | 31 Dec 2025 | $4.9B | -$1.2B | -$1.1B | -$1.54 | $1.4B | 10-K filed 11 Feb 2026 |
| FY2024 | 31 Dec 2024 | $3.6B | -$1.1B | -$935.4M | -$1.44 | $642.7M | 10-K filed 18 Feb 2025 |
| FY2023 | 31 Dec 2023 | $2.8B | -$1.3B | -$1.2B | -$1.87 | $137.5M | 10-K filed 21 Feb 2024 |
| FY2022 | 31 Dec 2022 | $2.2B | -$923.8M | -$924.4M | -$1.55 | -$56.9M | 10-K filed 28 Feb 2023 |
| FY2021 | 31 Dec 2021 | $1.9B | -$495.1M | -$491.7M | -$0.97 | $565.8M | 10-K filed 25 Feb 2022 |
By quarter
| Quarter | Quarter end | Revenue | Net income | EPS |
|---|---|---|---|---|
| Q2 FY2026 | 30 Jun 2026 | $1.5B | -$183.0M | -$0.26 |
| Q1 FY2026 | 31 Mar 2026 | $1.4B | -$246.0M | -$0.35 |
| Q4 FY2025 | 31 Dec 2025 | $1.4B | -$316.0M | -$0.44 |
| Q3 FY2025 | 30 Sep 2025 | $1.4B | -$255.6M | -$0.37 |
| Q2 FY2025 | 30 Jun 2025 | $1.1B | -$278.4M | -$0.41 |
| Q1 FY2025 | 31 Mar 2025 | $1.0B | -$215.1M | -$0.32 |
| Q4 FY2024 | 31 Dec 2024 | $988.2M | -$219.6M | -$0.33 |
| Q3 FY2024 | 30 Sep 2024 | $919.0M | -$239.3M | -$0.37 |
What the company said with its results
From the second quarter 2026 results, filed 30 July 2026.
- Revenue grew on continued topline growth. Revenue rose 36% to $1.5 billion. Management described the topline growth and cash generation as continuing despite challenging prior year comparisons.
- Bookings landed at low end. Bookings grew 8% year-over-year to $1,557 million, against a prior year figure of $1,438 million, landing at the low end of the second-quarter guidance range.
- Net loss narrowed, Adjusted EBITDA rose. Consolidated net loss was $185 million versus $280 million a year earlier. Adjusted EBITDA was $152 million versus $18 million, and diluted loss per share was $(0.26) versus $(0.41).
- Deferrals drove the EBITDA gap. Adjusted EBITDA excludes a $108 million total change in deferrals in Q2 2026, compared with $301 million in Q2 2025.
- DAUs and Hours kept growing. DAUs reached 123 million and Hours reached 29 billion. Management said growth came despite challenging prior year comparables.
- Japan and India led user growth. DAUs grew 67% in Japan and 64% in India, while U.S. and Canada DAUs grew 6%.
- Hours growth slowed in U.S. and Canada. Hours grew 61% in Japan and 59% in India, but only 1% in the U.S. and Canada, which management tied to challenging prior year comparables.
- Payers grew outside U.S. and Canada. Average monthly unique payers reached 27 million, up 15%. Payers outside the U.S. and Canada grew 23%.
- Russia reinstatement a three-point headwind. Management said the Russia reinstatement gave a modest benefit to sequential trends but remained about a three percentage point headwind to year-over-year DAU and Hours growth.
- Top 10 games share narrowed. Top 10 games accounted for about 20% of Hours, down from 30% three years earlier, which management described as a more diversified platform.
- Long tail of content grew. Experiences outside the top 10 grew 25% in Hours and more than 20% in Robux spend, year over year.
- U.S. over-18 users monetize higher. Management said U.S. users over 18 monetize more than 50% higher than users under 18.
- Creator AI adoption rising. Adoption among top creators rose about 15 percentage points quarter over quarter, and creators using Studio Assistant rose 20% sequentially.
- Survey shows faster publishing. In a survey of several thousand creators using AI for development, 95% said AI speeds up their timeline to launch or update games.
Company events
The newest 8-K filings of 55 held.
| Filed | Form | Event | Items |
|---|---|---|---|
| 30 Jul 2026 | 8-K | Results, Investor update | 2.02, 7.01, 9.01 |
| 29 May 2026 | 8-K | Shareholder vote | 5.07 |
| 19 May 2026 | 8-K | Other events | 8.01, 9.01 |
| 30 Apr 2026 | 8-K | Results, Investor update | 2.02, 7.01, 9.01 |
| 20 Mar 2026 | 8-K | Leadership change | 5.02, 9.01 |
| 2 Mar 2026 | 8-K | Leadership change | 5.02 |
| 5 Feb 2026 | 8-K | Results, Investor update | 2.02, 7.01, 9.01 |
| 30 Oct 2025 | 8-K | Results, Investor update | 2.02, 7.01, 9.01 |
| 17 Sep 2025 | 8-K | Leadership change | 5.02 |
| 31 Jul 2025 | 8-K | Results, Leadership change, Investor update, Other events | 2.02, 5.02, 7.01, 8.01, 9.01 |
| 1 Jul 2025 | 8-K | Leadership change | 5.02 |
| 10 Jun 2025 | 8-K | Leadership change | 5.02, 9.01 |
Every filing
The newest filings with the SEC of 148 held.
| Filed | Form | Period |
|---|---|---|
| 30 Jul 2026 | 10-Q | 30 Jun 2026 |
| 30 Jul 2026 | 8-K | 30 Jul 2026 |
| 9 Jun 2026 | D | – |
| 29 May 2026 | 8-K | 28 May 2026 |
| 19 May 2026 | 8-K | 13 May 2026 |
| 30 Apr 2026 | 10-Q | 31 Mar 2026 |
| 30 Apr 2026 | 8-K | 30 Apr 2026 |
| 16 Apr 2026 | ARS | 31 Dec 2025 |
| 16 Apr 2026 | DEFA14A | – |
| 16 Apr 2026 | DEF 14A | 28 May 2026 |
| 20 Mar 2026 | 8-K | 19 Mar 2026 |
| 2 Mar 2026 | 8-K | 24 Feb 2026 |
Insider trades
Form 4 trades by officers, directors and 10% owners, last 12 months.
| Traded | Insider | Type | Shares | Price | Value | Held after | Form 4 |
|---|---|---|---|---|---|---|---|
| 5 Oct 2026 | Reinstra Mark, Chief Legal Off. & Corp. Sec. | Sale under a trading plan | 3,000 | $43.88 | $131.6K | 389,291 | 6 Oct 2026 |
| 5 Oct 2026 | Reinstra Mark, Chief Legal Off. & Corp. Sec. | Sale under a trading plan | 2,666 | $44.56 | $118.8K | 386,625 | 6 Oct 2026 |
| 1 Oct 2026 | Baszucki Gregory, Director | Sale under a trading plan | 3,001 | $42.57 | $127.8K | 8,942,384 | 2 Oct 2026 |
| 1 Oct 2026 | Baszucki Gregory, Director | Sale under a trading plan | 5,332 | $43.03 | $229.5K | 8,937,052 | 2 Oct 2026 |
| 1 Oct 2026 | Baszucki Gregory, Director | Sale under a trading plan | 2,999 | $42.57 | $127.7K | 1,258,170 | 2 Oct 2026 |
| 1 Oct 2026 | Baszucki Gregory, Director | Sale under a trading plan | 5,334 | $43.03 | $229.5K | 1,252,836 | 2 Oct 2026 |
| 8 Sep 2026 | Reinstra Mark, Chief Legal Off. & Corp. Sec. | Sale under a trading plan | 1,920 | $44.30 | $85.0K | 396,144 | 9 Sep 2026 |
| 8 Sep 2026 | Reinstra Mark, Chief Legal Off. & Corp. Sec. | Sale under a trading plan | 3,753 | $45.03 | $169.0K | 392,391 | 9 Sep 2026 |
| 8 Sep 2026 | Reinstra Mark, Chief Legal Off. & Corp. Sec. | Sale under a trading plan | 100 | $45.73 | $4.6K | 392,291 | 9 Sep 2026 |
| 1 Sep 2026 | Baszucki Gregory, Director | Sale under a trading plan | 5,180 | $40.33 | $208.9K | 8,948,538 | 2 Sep 2026 |
| 1 Sep 2026 | Baszucki Gregory, Director | Sale under a trading plan | 3,153 | $40.69 | $128.3K | 8,945,385 | 2 Sep 2026 |
| 1 Sep 2026 | Baszucki Gregory, Director | Sale under a trading plan | 5,181 | $40.33 | $209.0K | 1,264,321 | 2 Sep 2026 |
Planned insider sales
Form 144 notices, filed when the sell order goes to the broker.
| Filed | Seller | Shares | Value | Planned sale |
|---|---|---|---|---|
| 5 Oct 2026 | MARK REINSTRA, Officer | 5,666 | $250.0K | 5 Oct 2026 |
| 1 Oct 2026 | Greg Baszucki, Director | 8,333 | $353.1K | 1 Oct 2026 |
| 1 Oct 2026 | GREG AND CHRISTINA BASZUCKI LIV TR, Director | 8,333 | $353.1K | 1 Oct 2026 |
| 8 Sep 2026 | MARK REINSTRA, Officer | 5,773 | $250.0K | 8 Sep 2026 |
| 1 Sep 2026 | GREG AND CHRISTINA BASZUCKI LIV TR, Director | 8,333 | $344.1K | 1 Sep 2026 |
| 1 Sep 2026 | Greg Baszucki, Director | 8,333 | $344.1K | 1 Sep 2026 |
| 31 Aug 2026 | Wong Andrea L, Director | 562 | $22.8K | 31 Aug 2026 |
| 25 Aug 2026 | AMY RAWLINGS, Officer | 237 | $9.2K | 25 Aug 2026 |
| 24 Aug 2026 | BUCKLEY SEAN JACK, Officer | 4,321 | $167.1K | 24 Aug 2026 |
| 20 Aug 2026 | Rawlings Amy Marie, Officer | 5,061 | $192.1K | 20 Aug 2026 |
Large holders
Schedule 13D and 13G filings by holders of more than 5% of the voting shares.
| Filed | Holder | Schedule | Stake | Shares |
|---|---|---|---|---|
| 8 Jul 2026 | FMR LLC | 13G amended | 11.9% | 79.7M |
| 30 Apr 2026 | Vanguard Capital Management | 13G | 5.17% | 34.2M |
| 27 Mar 2026 | The Vanguard Group | 13G amended | 0% | 0 |
Trades by members of the House
From each member's periodic transaction report.
| Traded | Member | Type | Amount | Disclosed |
|---|---|---|---|---|
| 22 Oct 2025 | Julia Letlow (LA05) | Sale | $1,001 - $15,000 | 13 Jan 2026 |
| 16 Oct 2025 | Julia Letlow (LA05) | Purchase | $1,001 - $15,000 | 13 Jan 2026 |
| 24 Dec 2025 | Gilbert Cisneros (CA31) | Sale | $1,001 - $15,000 | 12 Jan 2026 |
| 18 Nov 2025 | Gilbert Cisneros (CA31) | Purchase | $1,001 - $15,000 | 15 Dec 2025 |
| 7 Nov 2025 | Gilbert Cisneros (CA31) | Purchase | $1,001 - $15,000 | 15 Dec 2025 |
| 23 Sep 2025 | Valerie Hoyle (OR04) | Sale | $1,001 - $15,000 | 10 Oct 2025 |
| 31 Jan 2023 | Daniel Goldman (NY10) | Purchase | $15,001 - $50,000 | 24 Feb 2023 |
| 20 Jan 2023 | Nancy Pelosi (CA11) | Sale of options | $1.00 | 25 Jan 2023 |
| 28 Dec 2022 | Nancy Pelosi (CA12) | Sale (partial) | $100,001 - $250,000 | 12 Jan 2023 |
| 30 Jun 2021 | Thomas Suozzi (NY03) | Sale | $15,001 - $50,000 | 19 Dec 2022 |
Short interest
Shares sold short and not yet bought back, on each FINRA settlement date.
| Settlement | Shares short | Change | Days to cover |
|---|---|---|---|
| 15 Oct 2026 | 25.8M | -6.8% | 2.26 |
| 30 Sep 2026 | 27.6M | +13.8% | 2.03 |
| 15 Sep 2026 | 24.3M | +3.72% | 2.54 |
| 31 Aug 2026 | 23.4M | +68.66% | 2.15 |
| 14 Aug 2026 | 13.9M | -42.41% | 1 |
| 31 Jul 2026 | 24.1M | -17.77% | 1.82 |
| 15 Jul 2026 | 29.3M | +1.13% | 3.95 |
| 30 Jun 2026 | 29.0M | -4.22% | 2.09 |
Funds that hold it
From each fund's latest Form 13F.
948 funds held it at 30 Jun 2026: 371 added and 265 trimmed in the quarter. The largest:
| Fund | Shares | Value | Change in the quarter |
|---|---|---|---|
| FMR LLC | 79,723,713 | $4.3B | +33,104,614 |
| BlackRock, Inc. | 38,327,569 | $2.1B | -752,191 |
| Vanguard Portfolio Management LLC | 31,636,629 | $1.7B | +1,035,633 |
| Vanguard Capital Management LLC | 29,196,094 | $1.6B | +643,406 |
| Capital World Investors | 22,709,293 | $1.2B | +236,053 |
| Morgan Stanley | 21,741,285 | $1.2B | -1,331,920 |
| Baillie Gifford & Co. | 21,124,935 | $1.1B | -298,077 |
| Ieq Capital, LLC | 16,574,553 | $901.3M | +44,306 |
| Price T Rowe Associates Inc. | 16,424,286 | $893.2M | -2,693,083 |
| Capital International Investors | 16,086,049 | $874.8M | -13,091,014 |
Peers
Companies in the same industry.
- Microsoft Corp. (MSFT): revenue $346.4B, market value $3.95T
- Palantir Technologies Inc. (PLTR): revenue $6.2B, market value $473.1B
- Oracle Corp. (ORCL): revenue $71.8B, market value $436.3B
- SAP SE (SAP): revenue $41.6B, market value $276.7B
- CrowdStrike Holdings, Inc. (CRWD): revenue $5.4B, market value $273.1B
- Shopify Inc. (SHOP): revenue $13.3B, market value $218.4B
- Salesforce, Inc. (CRM): revenue $43.9B, market value $199.5B
- ServiceNow, Inc. (NOW): revenue $15.4B, market value $155.6B
- Snowflake Inc. (SNOW): revenue $5.4B, market value $119.8B
- Cloudflare, Inc. (NET): revenue $2.5B, market value $113.0B
What the company does
Roblox is an immersive gaming and creation platform where users explore, create and share experiences, most of them built by other users. The platform has three parts: the Roblox Client, Roblox Studio and the Roblox Cloud. In the year ended 31 December 2025, the platform averaged 127 million daily active users across over 180 countries, on mobile, desktop and console. Those users spent 123.9 billion hours on the platform, an average of 2.7 hours per daily active user each day. The filing says the platform had over 14 million active experiences during the year.
What the platform is made of
The Roblox Client is the free application users run to enter experiences. Roblox Studio is the free toolset creators use to build, publish and operate them. The Roblox Cloud covers the services and infrastructure behind both. As of 31 December 2025 the Client ran on iOS, Android, Windows, Mac, Xbox, PlayStation, Chromebook and select virtual reality hardware.
Experiences are simulated on servers in 25 regional data centers across North America, South America, Asia-Pacific and Europe. The Roblox Cloud used over 150,000 servers as of 31 December 2025. Most services run in Roblox managed data centers, and Amazon Web Services is used for some databases, storage, message queuing and peak loads. Creators can allow up to 200 users in one instance of an experience. The Cloud translates experiences automatically into 17 languages.
How it makes money
Signing up is free, and users can explore most experiences without paying. Users buy Robux, the platform's in-game currency, and spend it on experience enhancements and on avatar items such as clothing, accessories and emotes. Robux can be bought once or through Roblox Premium, a monthly subscription that includes Robux at a discount. Payments go through app stores and directly by card or prepaid card.
Only a small share of users pay: about 1.8 million of the 127 million average daily active users were daily unique paying users. Substantially all revenue comes from the sale of or access to virtual items. Roblox recognises it either as items are consumed or over the estimated average lifetime of a paying user, which was 27 months at 31 December 2025. Advertising and licensing are an insignificant part of revenue. Main operating costs are creator payouts, payment processing fees, infrastructure and trust and safety, and people. Bookings are typically highest in the fourth quarter, and engagement is typically higher in June, July and August.
Who builds on it
Millions of creators across more than 170 countries build on the platform, from students and hobbyists to full-time studios. They earn Robux by selling in-experience items, access and subscriptions, through the Creator Rewards Program launched in July 2025, through ad impressions and teleports, by selling avatar items or Studio plugins, and through IP licensing via the License Manager launched in late 2025.
When Robux is spent, the creator of an item generally receives 30%, the distributor 40% and the platform 30%. Creators who sell their own items within their experiences receive 70%. Creators in the Developer Exchange Program can be paid in fiat currency based on earned Robux, once they hold at least 30,000 earned Robux and a verified account in good standing. Over 35,500 creators were registered in the program as of 31 December 2025, and over 23,500 were paid during 2025.
Safety and regulation
Roblox says a large number of its users are children. Its Community Standards are enforced by automated systems, including AI, and by human review. Images, audio and video uploaded by creators are reviewed by humans or by AI trained on those standards. Age checks began rolling out in the fourth quarter of 2025. From January 2026 they are mandatory in all chat-enabled regions before a user can access chat. Parents and caregivers can limit chat, screen time and spending, and can restrict experiences by Content Maturity Labels.
The company describes a complex regulatory environment. It says some authorities have restricted or blocked the platform.
Competition
Roblox says it competes for users' time with technology groups such as Amazon, Apple, Meta Platforms, Google, Microsoft and Tencent, entertainment companies such as Disney, gaming companies such as Epic Games, Electronic Arts and Valve, and services such as Netflix, YouTube, TikTok and Discord. It competes for creators and engineers with Epic Games, Unity, Meta Platforms and Valve.
Its people
As of 31 December 2025 Roblox had 3,065 full time employees, most of them at its San Mateo, California headquarters, and over 200 outside the U.S. Over 2,300 worked in product and engineering, about 75% of the total. It also had thousands of trust and safety agents. The company was incorporated in 2004 in Delaware and reincorporated in Nevada in May 2025.
*From Roblox's annual report on Form 10-K for the year ended 31 December 2025. [The filing](https://www.sec.gov/Archives/edgar/data/1315098/000131509826000024/rblx-20251231.htm)*
From the company's 10-K.